![]() Networking is still a huge issue with Miscreated. There is still a lot we want to add to the game when it comes to AI. Once the mutants are moved over, then we can work on improving the AI in general. ![]() Right at the end of 2016 we tried to move the last of the AI over to using the animal system, the mutants, but a few issues were found in final testing, so it was decided to wait until 2017 so we'd have more time to fix the issues. The original intent of the animal system was just to be used for simple animals like the pig and rooster, but since it worked so well we decided to move all AI in the game to be based on the animal system and then use Kythera to control them. The animal system completely replaces the standard Actor system in CryEngine, so it's a lot faster and more efficient. In addition to replacing the AI system, we also implemented our own lightweight and optimized animal system, and then Kythera was modified to use it as well. The default AI system in CryEngine had some critical limitations when it comes to making a game of the size and scope we wanted, so the only option was to completely replace it with something better. Total Client crashes since BugSplat was integrated:Įarly in 2016 we worked with Moon Collider to get their Kythera AI system working with Miscreated. Total Server crashes since BugSplat was integrated (the huge spikes were misconfigured servers that were continually crashing and restarting): Each update we fix additional issues that are causing crashes. Keep in mind that the player count and number of servers have been increasing a lot while the total number of crashes has been declining. They also have several reports and metrics which allows us to look at how the stability of the game is trending. We can then view those reports on the BugSplat website and analyze them to help determine what caused the crash and to fix them. BugSplat is a tool that automatically submits a crash report to them any time a server or client crashes. ![]() This is the concurrent player graph during the last year:ĭuring the later part of 2016 we integrated BugSplat into Miscreated. We hope to see the trend continue to improve as we fix and add core issues and features to the game. Miscreated has seen a substantial increase in the number of concurrent players playing the game. Throughout 2017 we will continue to focus on fixing core issues and adding more gameplay elements to the game. We want to thank everyone for making 2016 a great year for Miscreated! To date almost 600,000 of you have bought the game, which makes for a fun and vibrant community and the game's rating on Steam has been steadily increasing as well. Some of the Twitter handles of team members are included below, so you can follow those that may interest (Company (Official game (Terry Evans - creator and lead (Chris Sprance - technical director/art (Adam Johnson - technical (Marco Catena - lead level (Simon Hambly - lead (Graham Hayward - lead 3d (Hendrik Polczynski - senior (Matt Labrie - 3d (Serkan - 3d (Carl Kent - 3d (Farzad Morshed - (Jennifer Yaner - Community (Kim Hayward - Media Relations Manager/PR) There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. ![]() If you are enjoying playing Miscreated, please leave (or update) your review on Steam at ! It's very beneficial to the game.Īs a reminder, if you are not following our social media accounts, we'd recommend you do so. ![]() Most systems have been covered below, but if you have additional questions please send a tweet to and we'll do our best to get them answered promptly. State of the Game 2016As 2016 has ended and we're moving into 2017 we wanted to take some time and give an overview of a lot of the game systems that make up Miscreated and explain the current state of each of those - much like we did at the end of 2015. ![]()
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